Files
DocNest/backend/internal/hub/hub.go
T
M1ngdaXie 50822600ad feat: implement Redis Streams support with stream checkpoints and update history
- Added Redis Streams operations to the message bus interface and implementation.
- Introduced StreamCheckpoint model to track last processed stream entry per document.
- Implemented UpsertStreamCheckpoint and GetStreamCheckpoint methods in the Postgres store.
- Created document_update_history table for storing update payloads for recovery and replay.
- Developed update persist worker to handle Redis Stream updates and persist them to Postgres.
- Enhanced Docker Compose configuration for Redis with persistence.
- Updated frontend API to support fetching document state with optional share token.
- Added connection stability monitoring in the Yjs document hook.
2026-03-08 17:13:42 -07:00

947 lines
26 KiB
Go

package hub
import (
"context"
"encoding/base64"
"strconv"
"sync"
"time"
"github.com/M1ngdaXie/realtime-collab/internal/messagebus"
"github.com/google/uuid"
"github.com/gorilla/websocket"
"go.uber.org/zap"
)
type Message struct {
RoomID string
Data []byte
sender *Client
}
type Client struct {
ID string
UserID *uuid.UUID // Authenticated user ID (nil for public share access)
UserName string // User's display name for presence
UserAvatar *string // User's avatar URL for presence
Permission string // User's permission level: "owner", "edit", "view"
Conn *websocket.Conn
send chan []byte
sendMu sync.Mutex
sendClosed bool
hub *Hub
roomID string
mutex sync.Mutex
unregisterOnce sync.Once
failureCount int
failureMu sync.Mutex
observedYjsIDs map[uint64]uint64 // clientID -> maxClock
idsMu sync.Mutex
}
type Room struct {
ID string
clients map[*Client]bool
mu sync.RWMutex
cancel context.CancelFunc
reconnectCount int // Track Redis reconnection attempts for debugging
}
type Hub struct {
rooms map[string]*Room
mu sync.RWMutex
Register chan *Client // Exported
Unregister chan *Client // Exported
Broadcast chan *Message // Exported
//redis pub/sub config
messagebus messagebus.MessageBus
logger *zap.Logger
serverID string
fallbackMode bool
// P0 fix: bounded worker pool for Redis Publish
publishQueue chan *Message // buffered queue consumed by fixed workers
publishDone chan struct{} // close to signal workers to exit
subscribeMu sync.Mutex
// Bounded worker pool for Redis SetAwareness
awarenessQueue chan awarenessItem
// Stream persistence worker pool (P1: Redis Streams durability)
streamQueue chan *Message // buffered queue for XADD operations
streamDone chan struct{} // close to signal stream workers to exit
}
const (
// publishWorkerCount is the number of fixed goroutines consuming from publishQueue.
// 50 workers can handle ~2000 msg/sec assuming ~25ms avg Redis RTT per publish.
publishWorkerCount = 50
// publishQueueSize is the buffer size for the publish queue channel.
publishQueueSize = 4096
// awarenessWorkerCount is the number of fixed goroutines consuming from awarenessQueue.
awarenessWorkerCount = 8
// awarenessQueueSize is the buffer size for awareness updates.
awarenessQueueSize = 4096
// streamWorkerCount is the number of fixed goroutines consuming from streamQueue.
// 50 workers match publish workers for consistent throughput.
streamWorkerCount = 50
// streamQueueSize is the buffer size for the stream persistence queue.
streamQueueSize = 4096
)
type awarenessItem struct {
roomID string
clientIDs []uint64
data []byte
}
func NewHub(messagebus messagebus.MessageBus, serverID string, logger *zap.Logger) *Hub {
h := &Hub{
rooms: make(map[string]*Room),
Register: make(chan *Client, 2048),
Unregister: make(chan *Client, 2048),
Broadcast: make(chan *Message, 4096),
// redis
messagebus: messagebus,
serverID: serverID,
logger: logger,
fallbackMode: false,
// P0 fix: bounded publish worker pool
publishQueue: make(chan *Message, publishQueueSize),
publishDone: make(chan struct{}),
// bounded awareness worker pool
awarenessQueue: make(chan awarenessItem, awarenessQueueSize),
// Stream persistence worker pool
streamQueue: make(chan *Message, streamQueueSize),
streamDone: make(chan struct{}),
}
// Start the fixed worker pool for Redis publishing
h.startPublishWorkers(publishWorkerCount)
h.startAwarenessWorkers(awarenessWorkerCount)
h.startStreamWorkers(streamWorkerCount)
return h
}
// startPublishWorkers launches n goroutines that consume from publishQueue
// and publish messages to Redis. Workers exit when publishDone is closed.
func (h *Hub) startPublishWorkers(n int) {
for i := 0; i < n; i++ {
go func(workerID int) {
for {
select {
case <-h.publishDone:
h.logger.Info("Publish worker exiting", zap.Int("worker_id", workerID))
return
case msg, ok := <-h.publishQueue:
if !ok {
return
}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
err := h.messagebus.Publish(ctx, msg.RoomID, msg.Data)
cancel()
if err != nil {
h.logger.Error("Redis Publish failed", zap.Error(err))
}
}
}
}(i)
}
h.logger.Info("Publish worker pool started", zap.Int("workers", n))
}
func (h *Hub) startAwarenessWorkers(n int) {
for i := 0; i < n; i++ {
go func(workerID int) {
for {
select {
case <-h.publishDone:
h.logger.Info("Awareness worker exiting", zap.Int("worker_id", workerID))
return
case item, ok := <-h.awarenessQueue:
if !ok {
return
}
if h.fallbackMode || h.messagebus == nil {
continue
}
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
for _, clientID := range item.clientIDs {
if err := h.messagebus.SetAwareness(ctx, item.roomID, clientID, item.data); err != nil {
h.logger.Warn("Failed to cache awareness in Redis",
zap.Uint64("yjs_id", clientID),
zap.Error(err))
}
}
cancel()
}
}
}(i)
}
h.logger.Info("Awareness worker pool started", zap.Int("workers", n))
}
// startStreamWorkers launches n goroutines that consume from streamQueue
// and add messages to Redis Streams for durability and replay.
func (h *Hub) startStreamWorkers(n int) {
for i := 0; i < n; i++ {
go func(workerID int) {
for {
select {
case <-h.streamDone:
h.logger.Info("Stream worker exiting", zap.Int("worker_id", workerID))
return
case msg, ok := <-h.streamQueue:
if !ok {
return
}
h.addToStream(msg)
}
}
}(i)
}
h.logger.Info("Stream worker pool started", zap.Int("workers", n))
}
// encodeBase64 encodes binary data to base64 string for Redis storage
func encodeBase64(data []byte) string {
return base64.StdEncoding.EncodeToString(data)
}
// addToStream adds a message to Redis Streams for durability
func (h *Hub) addToStream(msg *Message) {
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
streamKey := "stream:" + msg.RoomID
// Get next sequence number atomically
seqKey := "seq:" + msg.RoomID
seq, err := h.messagebus.Incr(ctx, seqKey)
if err != nil {
h.logger.Error("Failed to increment sequence",
zap.String("room_id", msg.RoomID),
zap.Error(err))
return
}
// Encode payload as base64 (binary-safe storage)
payload := encodeBase64(msg.Data)
// Extract Yjs message type from first byte as numeric string
msgType := "0"
if len(msg.Data) > 0 {
msgType = strconv.Itoa(int(msg.Data[0]))
}
// Add entry to Stream with MAXLEN trimming
values := map[string]interface{}{
"type": "update",
"server_id": h.serverID,
"yjs_payload": payload,
"msg_type": msgType,
"seq": seq,
"timestamp": time.Now().Format(time.RFC3339),
}
_, err = h.messagebus.XAdd(ctx, streamKey, 10000, true, values)
if err != nil {
h.logger.Error("Failed to add to Stream",
zap.String("stream_key", streamKey),
zap.Int64("seq", seq),
zap.Error(err))
return
}
// Mark this document as active so the persist worker only processes active streams
_ = h.messagebus.ZAdd(ctx, "active-streams", float64(time.Now().Unix()), msg.RoomID)
}
func (h *Hub) Run() {
for {
select {
case client := <-h.Register:
h.registerClient(client)
case client := <-h.Unregister:
h.unregisterClient(client)
case message := <-h.Broadcast:
h.broadcastMessage(message)
}
}
}
func (h *Hub) registerClient(client *Client) {
var room *Room
var exists bool
var needSubscribe bool
h.mu.Lock()
room, exists = h.rooms[client.roomID]
// --- 1. 初始化房间 (仅针对该服务器上的第一个人) ---
if !exists {
room = &Room{
ID: client.roomID,
clients: make(map[*Client]bool),
cancel: nil,
// lastAwareness 已被我们从结构体中物理删除或不再使用
}
h.rooms[client.roomID] = room
h.logger.Info("Created new local room instance", zap.String("room_id", client.roomID))
}
if room.cancel == nil && !h.fallbackMode && h.messagebus != nil {
needSubscribe = true
}
h.mu.Unlock()
// 开启跨服订阅(避免在 h.mu 下做网络 I/O)
if needSubscribe {
h.subscribeMu.Lock()
h.mu.RLock()
room = h.rooms[client.roomID]
alreadySubscribed := room != nil && room.cancel != nil
h.mu.RUnlock()
if !alreadySubscribed {
ctx, cancel := context.WithCancel(context.Background())
msgChan, err := h.messagebus.Subscribe(ctx, client.roomID)
if err != nil {
h.logger.Error("Redis Subscribe failed", zap.Error(err))
cancel()
} else {
h.mu.Lock()
room = h.rooms[client.roomID]
if room == nil {
h.mu.Unlock()
cancel()
_ = h.messagebus.Unsubscribe(context.Background(), client.roomID)
} else {
room.cancel = cancel
h.mu.Unlock()
go h.startRoomMessageForwarding(ctx, client.roomID, msgChan)
}
}
}
h.subscribeMu.Unlock()
}
// --- 2. 将客户端加入本地房间列表 ---
room.mu.Lock()
room.clients[client] = true
room.mu.Unlock()
h.logger.Info("Client linked to room", zap.String("client_id", client.ID))
// --- 3. 核心改进:立刻同步全量状态 ---
// 无论是不是第一个人,只要有人进来,我们就去 Redis 抓取所有人的状态发给他
// hub/hub.go 内部的 registerClient 函数
// ... 之前的代码保持不变 ...
if !h.fallbackMode && h.messagebus != nil {
go func(c *Client) {
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
// 1. 从 Redis 抓取
awarenessMap, err := h.messagebus.GetAllAwareness(ctx, c.roomID)
if err != nil {
h.logger.Error("Redis sync failed in goroutine",
zap.String("client_id", c.ID),
zap.Error(err))
return
}
if len(awarenessMap) == 0 {
h.logger.Debug("No awareness data found in Redis for sync", zap.String("room_id", c.roomID))
return
}
h.logger.Info("Starting state delivery to joiner",
zap.String("client_id", c.ID),
zap.Int("items", len(awarenessMap)))
// 2. 逐条发送,带锁保护
sentCount := 0
for clientID, data := range awarenessMap {
c.sendMu.Lock()
// 🛑 核心防御:检查通道是否已被 unregisterClient 关闭
if c.sendClosed {
c.sendMu.Unlock()
h.logger.Warn("Sync aborted: client channel closed while sending",
zap.String("client_id", c.ID),
zap.Uint64("target_yjs_id", clientID))
return // 直接退出协程,不发了
}
select {
case c.send <- data:
sentCount++
default:
// 缓冲区满了(通常是因为网络太卡),记录一条警告
h.logger.Warn("Sync item skipped: client send buffer full",
zap.String("client_id", c.ID),
zap.Uint64("target_yjs_id", clientID))
}
c.sendMu.Unlock()
}
h.logger.Info("State sync completed successfully",
zap.String("client_id", c.ID),
zap.Int("delivered", sentCount))
}(client)
}
}
func (h *Hub) unregisterClient(client *Client) {
h.mu.Lock()
// 注意:这里不使用 defer,因为我们需要根据逻辑流手动释放锁,避免阻塞后续的 Redis 操作
room, exists := h.rooms[client.roomID]
if !exists {
h.mu.Unlock()
return
}
// 1. 局部清理:从房间内移除客户端
room.mu.Lock()
if _, ok := room.clients[client]; ok {
delete(room.clients, client)
// 安全关闭客户端的发送管道
client.sendMu.Lock()
if !client.sendClosed {
close(client.send)
client.sendClosed = true
}
client.sendMu.Unlock()
}
remainingClientsCount := len(room.clients)
room.mu.Unlock()
h.logger.Info("Unregistered client from room",
zap.String("client_id", client.ID),
zap.String("room_id", client.roomID),
zap.Int("remaining_clients", remainingClientsCount),
)
// 2. 分布式清理:删除 Redis 中的感知数据 (Awareness)
if !h.fallbackMode && h.messagebus != nil {
go func() {
// 使用带超时的 Context 执行删除
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
client.idsMu.Lock()
// 遍历该客户端在本机观察到的所有 Yjs ID
for clientID := range client.observedYjsIDs {
err := h.messagebus.DeleteAwareness(ctx, client.roomID, clientID)
h.logger.Info("DEBUG: IDs to cleanup",
zap.String("client_id", client.ID),
zap.Any("ids", client.observedYjsIDs))
if err != nil {
h.logger.Warn("Failed to delete awareness from Redis",
zap.Uint64("yjs_id", clientID),
zap.Error(err),
)
}
}
client.idsMu.Unlock()
}()
}
// 3. 协作清理:发送"僵尸删除"消息
// 注意:无论本地是否有其他客户端,都要发布到 Redis,因为其他服务器可能有客户端
client.idsMu.Lock()
clientClocks := make(map[uint64]uint64, len(client.observedYjsIDs))
for id, clock := range client.observedYjsIDs {
clientClocks[id] = clock
}
client.idsMu.Unlock()
if len(clientClocks) > 0 {
// 构造 Yjs 协议格式的删除消息
deleteMsg := MakeYjsDeleteMessage(clientClocks)
// 本地广播:只有当本地还有其他客户端时才需要
if remainingClientsCount > 0 {
msg := &Message{
RoomID: client.roomID,
Data: deleteMsg,
sender: nil, // 系统发送
}
go func() {
select {
case h.Broadcast <- msg:
case <-time.After(500 * time.Millisecond):
h.logger.Error("Critical: Failed to broadcast cleanup message (channel blocked)")
}
}()
}
// 发布到 Redis:无论本地是否有客户端,都要通知其他服务器
if !h.fallbackMode && h.messagebus != nil {
go func(roomID string, data []byte) {
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
if err := h.messagebus.Publish(ctx, roomID, data); err != nil {
h.logger.Error("Failed to publish delete message to Redis",
zap.String("room_id", roomID),
zap.Error(err))
} else {
h.logger.Debug("Published delete message to Redis",
zap.String("room_id", roomID),
zap.Int("yjs_ids_count", len(clientClocks)))
}
}(client.roomID, deleteMsg)
}
}
// 4. 房间清理:如果是本服务器最后一个人,清理本地资源
// 注意:不要删除整个 Redis Hash,因为其他服务器可能还有客户端
if remainingClientsCount == 0 {
h.logger.Info("Room is empty on this server, cleaning up local resources", zap.String("room_id", client.roomID))
// A. 停止转发协程
if room.cancel != nil {
room.cancel()
}
// B. 取消 Redis 订阅(但不删除 awareness hash,其他服务器可能还有客户端)
if !h.fallbackMode && h.messagebus != nil {
go func(rID string) {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
// 只取消订阅,不清除 awareness(已在步骤2中按 Yjs ID 单独删除)
if err := h.messagebus.Unsubscribe(ctx, rID); err != nil {
h.logger.Warn("Failed to unsubscribe", zap.Error(err))
}
}(client.roomID)
}
// C. 从内存中移除
delete(h.rooms, client.roomID)
}
h.mu.Unlock() // 手动释放 Hub 锁
}
const (
writeWait = 10 * time.Second
pongWait = 60 * time.Second
pingPeriod = (pongWait * 9) / 10 // 54 seconds
maxSendFailures = 5
)
func (h *Hub) broadcastMessage(message *Message) {
h.mu.RLock()
room, exists := h.rooms[message.RoomID]
h.mu.RUnlock()
if !exists {
// 如果房间不存在,没必要继续
return
}
// 1. 处理 Awareness 缓存 (Type 1)
// if len(message.Data) > 0 && message.Data[0] == 1 {
// room.mu.Lock()
// room.lastAwareness = make([]byte, len(message.Data))
// copy(room.lastAwareness, message.Data)
// room.mu.Unlock()
// }
// 2. 本地广播
h.broadcastToLocalClients(room, message.Data, message.sender)
// 只有本地客户端发出的消息 (sender != nil) 才推送到 Redis
// P0 fix: send to bounded worker pool instead of spawning unbounded goroutines
if message.sender != nil && !h.fallbackMode && h.messagebus != nil {
// 3a. Publish to Pub/Sub (real-time cross-server broadcast)
select {
case h.publishQueue <- message:
// Successfully queued for async publish by worker pool
default:
// Queue full — drop to protect the system (same pattern as broadcastToLocalClients)
h.logger.Warn("Publish queue full, dropping Redis publish",
zap.String("room_id", message.RoomID))
}
// 3b. Add to Stream for durability (only Type 0 updates, not Type 1 awareness)
// Type 0 = Yjs sync/update messages (document changes)
// Type 1 = Yjs awareness messages (cursors, presence) - ephemeral, skip
if len(message.Data) > 0 && message.Data[0] == 0 {
select {
case h.streamQueue <- message:
// Successfully queued for async Stream add
default:
h.logger.Warn("Stream queue full, dropping durability",
zap.String("room_id", message.RoomID))
}
}
}
}
func (h *Hub) broadcastToLocalClients(room *Room, data []byte, sender *Client) {
room.mu.RLock()
defer room.mu.RUnlock()
// 2. 遍历房间内所有本地连接的客户端
for client := range room.clients {
// 3. 排除发送者(如果是从 Redis 来的消息,sender 通常为 nil)
if client != sender {
select {
case client.send <- data:
// 发送成功:重置该客户端的失败计数
client.failureMu.Lock()
client.failureCount = 0
client.failureMu.Unlock()
default:
client.handleSendFailure()
}
}
}
}
func (h *Hub) startRoomMessageForwarding(ctx context.Context, roomID string, msgChan <-chan []byte) {
// Increment and log reconnection count for debugging
h.mu.RLock()
room, exists := h.rooms[roomID]
h.mu.RUnlock()
if exists {
room.mu.Lock()
room.reconnectCount++
reconnectCount := room.reconnectCount
room.mu.Unlock()
h.logger.Info("Starting message forwarding from Redis to room",
zap.String("room_id", roomID),
zap.String("server_id", h.serverID),
zap.Int("reconnect_count", reconnectCount),
)
} else {
h.logger.Info("Starting message forwarding from Redis to room",
zap.String("room_id", roomID),
zap.String("server_id", h.serverID),
)
}
for {
select {
case <-ctx.Done():
h.logger.Info("Stopping Redis message forwarding", zap.String("room_id", roomID))
return
case data, ok := <-msgChan:
if !ok {
h.logger.Warn("Redis message channel closed for room", zap.String("room_id", roomID))
return
}
// 1. 日志记录:记录消息类型和长度
msgType := byte(0)
if len(data) > 0 {
msgType = data[0]
}
h.logger.Debug("Received message from Redis",
zap.String("room_id", roomID),
zap.Int("bytes", len(data)),
zap.Uint8("msg_type", msgType),
)
// 2. 获取本地房间对象
h.mu.RLock()
room, exists := h.rooms[roomID]
h.mu.RUnlock()
if !exists {
// 这种情况常见于:Redis 消息飞过来时,本地最后一个用户刚好断开删除了房间
h.logger.Warn("Received Redis message but room does not exist locally",
zap.String("room_id", roomID),
)
continue
}
// 3. 广播给本地所有客户端
// sender=nil 确保每个人(包括原本发送这条消息的人,如果他在本台机器上)都能收到
h.broadcastToLocalClients(room, data, nil)
// 4. 如果是感知数据 (Awareness),更新房间缓存
// 这样后来加入的用户能立即看到其他人的光标
// if len(data) > 0 && data[0] == 1 {
// room.mu.Lock()
// room.lastAwareness = make([]byte, len(data))
// copy(room.lastAwareness, data)
// room.mu.Unlock()
// }
}
}
}
// 辅助方法:处理发送失败逻辑,保持代码整洁 (DRY 原则)
func (c *Client) handleSendFailure() {
c.failureMu.Lock()
c.failureCount++
currentFailures := c.failureCount
c.failureMu.Unlock()
// 直接通过 c.hub 访问日志,代码非常自然
c.hub.logger.Warn("Failed to send message to client",
zap.String("clientID", c.ID),
zap.String("roomID", c.roomID),
zap.Int("failures", currentFailures),
zap.Int("max", maxSendFailures),
)
if currentFailures >= maxSendFailures {
c.hub.logger.Error("Client exceeded max failures, disconnecting",
zap.String("clientID", c.ID))
// 这里的异步处理很正确,防止阻塞当前的广播循环
go func() {
c.unregister()
c.Conn.Close()
}()
}
}
func (h *Hub) SetFallbackMode(fallback bool) {
h.mu.Lock()
// 1. 检查状态是否有变化(幂等性)
if h.fallbackMode == fallback {
h.mu.Unlock()
return
}
// 2. 更新状态并记录日志
h.fallbackMode = fallback
if fallback {
h.logger.Warn("Hub entering FALLBACK MODE (local-only communication)")
} else {
h.logger.Info("Hub restored to DISTRIBUTED MODE (cross-server sync enabled)")
}
// 3. 如果是从备用模式恢复 (fallback=false),需要重新激活所有房间的 Redis 订阅
if !fallback && h.messagebus != nil {
h.logger.Info("Recovering Redis subscriptions for existing rooms", zap.Int("room_count", len(h.rooms)))
for roomID, room := range h.rooms {
// 先清理旧的订阅句柄(如果有残留)
if room.cancel != nil {
room.cancel()
room.cancel = nil
}
// 为每个房间重新开启订阅
ctx, cancel := context.WithCancel(context.Background())
room.cancel = cancel
// 尝试重新订阅
msgChan, err := h.messagebus.Subscribe(ctx, roomID)
if err != nil {
h.logger.Error("Failed to re-subscribe during recovery",
zap.String("room_id", roomID),
zap.Error(err),
)
cancel()
room.cancel = nil
continue
}
// 重新启动转发协程
go h.startRoomMessageForwarding(ctx, roomID, msgChan)
h.logger.Debug("Successfully re-synced room with Redis", zap.String("room_id", roomID))
}
}
h.mu.Unlock()
}
func (c *Client) ReadPump() {
c.Conn.SetReadDeadline(time.Now().Add(pongWait))
c.Conn.SetPongHandler(func(string) error {
c.Conn.SetReadDeadline(time.Now().Add(pongWait))
return nil
})
defer func() {
c.unregister()
c.Conn.Close()
}()
for {
messageType, message, err := c.Conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
c.hub.logger.Warn("Unexpected WebSocket close",
zap.String("client_id", c.ID),
zap.Error(err))
}
break
}
// 1. Sniff Yjs client IDs from awareness messages (before broadcast)
if messageType == websocket.BinaryMessage && len(message) > 0 && message[0] == 1 {
clockMap := SniffYjsClientIDs(message)
if len(clockMap) > 0 {
c.idsMu.Lock()
for id, clock := range clockMap {
if clock > c.observedYjsIDs[id] {
c.hub.logger.Debug("Sniffed Yjs client ID",
zap.String("client_id", c.ID),
zap.Uint64("yjs_id", id),
zap.Uint64("clock", clock))
c.observedYjsIDs[id] = clock
}
}
c.idsMu.Unlock()
// Cache awareness in Redis for cross-server sync
// Use a bounded worker pool to avoid blocking ReadPump on Redis I/O.
if !c.hub.fallbackMode && c.hub.messagebus != nil {
clientIDs := make([]uint64, 0, len(clockMap))
for clientID := range clockMap {
clientIDs = append(clientIDs, clientID)
}
select {
case c.hub.awarenessQueue <- awarenessItem{
roomID: c.roomID,
clientIDs: clientIDs,
data: message,
}:
default:
c.hub.logger.Warn("Awareness queue full, dropping update",
zap.String("room_id", c.roomID),
zap.Int("clients", len(clientIDs)))
}
}
}
}
// 2. Permission check - block write operations from view-only users
if c.Permission == "view" {
isSyncMessage := len(message) > 0 && message[0] == 0
isUpdateOp := len(message) > 1 && message[1] == 2
if isSyncMessage && isUpdateOp {
c.hub.logger.Warn("Blocked write from view-only user",
zap.String("client_id", c.ID))
continue
}
// Allow: Awareness (type=1), SyncStep1/2 (type=0, subtype=0/1)
}
// 3. Broadcast to room
if messageType == websocket.BinaryMessage {
select {
case c.hub.Broadcast <- &Message{
RoomID: c.roomID,
Data: message,
sender: c,
}:
default:
c.hub.logger.Warn("Hub broadcast channel full, dropping message",
zap.String("client_id", c.ID))
}
}
}
}
func (c *Client) WritePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.unregister()
c.Conn.Close()
}()
for {
select {
case message, ok := <-c.send:
c.Conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
c.Conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
if err := c.Conn.WriteMessage(websocket.BinaryMessage, message); err != nil {
c.hub.logger.Warn("Error writing message to client",
zap.String("client_id", c.ID),
zap.Error(err))
return
}
// P2 fix: write coalescing — drain all queued messages in a tight loop
for {
select {
case extra, ok := <-c.send:
if !ok {
c.Conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
c.Conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.Conn.WriteMessage(websocket.BinaryMessage, extra); err != nil {
return
}
default:
break
}
if len(c.send) == 0 {
break
}
}
case <-ticker.C:
c.Conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.Conn.WriteMessage(websocket.PingMessage, nil); err != nil {
c.hub.logger.Debug("Ping failed for client",
zap.String("client_id", c.ID),
zap.Error(err))
return
}
}
}
}
func NewClient(id string, userID *uuid.UUID, userName string, userAvatar *string, permission string, conn *websocket.Conn, hub *Hub, roomID string) *Client {
return &Client{
ID: id,
UserID: userID,
UserName: userName,
UserAvatar: userAvatar,
Permission: permission,
Conn: conn,
send: make(chan []byte, 8192),
hub: hub,
roomID: roomID,
observedYjsIDs: make(map[uint64]uint64),
}
}
// Enqueue sends a message to the client send buffer (non-blocking).
// Returns false if the buffer is full.
func (c *Client) Enqueue(message []byte) bool {
select {
case c.send <- message:
return true
default:
if c.hub != nil && c.hub.logger != nil {
c.hub.logger.Warn("Client send buffer full during replay",
zap.String("client_id", c.ID),
zap.String("room_id", c.roomID))
}
return false
}
}
func (c *Client) unregister() {
c.unregisterOnce.Do(func() {
c.hub.Unregister <- c
})
}